#ifndef FOLLOWER_H
#define FOLLOWER_H
#include "GameObject.h"
class Follower : public GameObject
{
public:
	Follower(int x, int y);
	Follower(long long objID, Position& pos);
	~Follower(void);

	void SetTarget(int x, int y);

	virtual void DestroyData(void);
	virtual void Copy(void* address);
	virtual void Update(void);
	virtual void Draw(void);

	virtual int				GetObjSize(void);
	virtual SDL_Texture*	GetTexture(void);

private:
	Position	m_destination;
	int			m_speed;
};
#endif